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If required, add/remove and reorganize sheets and layers before you proceed. Just keep it as a map for now, we’ll save it as a template in the end. I recommend making your new map in size 1000 x 800.
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If you plan to elements like fills from an existing style, make a new map from that style, otherwise just pick something. Pick whatever style is most appropriate for this. To do this, just start a new map in an existing style. The first thing you need when creating a new style is a new template. Let us dig into these elements and see how to make them You can also make a style that collects multiple styles into one. For example, both the bitmap styles in SS3 uses the same bitmap fills, but they have their own unique set of symbols. Note that almost all styles have all the elements above, but they can be shared among several styles. Bitmap fills are referenced from the template, macros load the correct symbol settings, the correct set of drawing tools is set as a property in the template, and effects are embedded in the template, ready to activate.
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Of course, even if CC3+ comes with many styles, and many more are added if you own the various add-ons, symbol sets and annuals, part of the great flexibility of CC3+ is the ability to customize it to your needs, and one of the things you can do in that regard is to create new styles or customize existing ones to fit your needs. You’ve probably already learned that some styles are just better for some types of maps, and that is indeed one of the points with the different styles, to provide good options for many different kind of maps, but also to provide variety.
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Depending on what style you choose, your map will look very different visually. Out of the box, CC3+ comes with at least 6 different overland styles, as well as a simple dungeon and city style. In CC3+, you can make maps in many styles. Remy Monsen | J| Campaign Cartographer, styles
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